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EDZ
Joined: 28 Nov 2006 Posts: 3345
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Posted: Sat Jun 28, 2008 6:49 am Post subject: Where Have All The Players Gone? |
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Title says it all. Hardly anyone is posting anymore, at least not a whole lot of the regulars I usually see. Are people losing interest in this game? If so, give me all your money and tokens..lol (That was a joke, don't roast me, please) |
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PinkStar
Joined: 23 Nov 2007 Posts: 889
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Posted: Sat Jun 28, 2008 6:50 am Post subject: |
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I am bak ! |
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American
Joined: 07 Nov 2007 Posts: 473
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Posted: Sat Jun 28, 2008 1:31 pm Post subject: |
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I always look in the Chicken Chatter forum, but I never have much to say so I don't really post. lol. |
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Des_and_Tay
Joined: 03 Jan 2007 Posts: 658
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Posted: Sat Jun 28, 2008 2:10 pm Post subject: |
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I took a short vacation, but have returned to feed the addiction!
lol.
I'm not one of the 'regulars', or 'originals', as some people say (people like you, EDZ) so you may not know me, but I am glad to be back. |
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keema
Joined: 15 Mar 2007 Posts: 951
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Posted: Sat Jun 28, 2008 2:42 pm Post subject: |
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I scared them all away? XD I don't know, I usually stay away from the Chicken Chatter (currently I'm bored though).
Or maybe people are outside working n there summer tans? |
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Tanitsja
Joined: 28 Mar 2007 Posts: 1174
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Posted: Sat Jun 28, 2008 3:24 pm Post subject: |
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is around and yeah trying to work on the whole nothing to post on aspect to actualy post to the topics that can lead to conversation or discusion, as well post some when i can come up with suitable topics |
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EDZ
Joined: 28 Nov 2006 Posts: 3345
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Posted: Mon Jun 30, 2008 12:44 pm Post subject: |
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I know you, Des. I've seen you around. I don't know, maybe it's just me, but I feel that some people may think this game is getting kinda stale. I can understand in a way. Maybe something needs to be done to spice things up a bit? |
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Des_and_Tay
Joined: 03 Jan 2007 Posts: 658
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Posted: Mon Jun 30, 2008 2:51 pm Post subject: |
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I was thinking the same thing, and have found even myself not frequenting SBF the way I used to. It's really sad, but only a small community of players is holding us together! |
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Misty Glen
Joined: 01 Nov 2007 Posts: 1393
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Posted: Mon Jun 30, 2008 8:48 pm Post subject: |
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maybe you're right EDZ. I feel like I've stagnated a bit in this game. When I started I had so many goals and I've now completed them all. My dinosaur collection is complete to the extent I want it to be; my details collection is missing perhaps only 4 animals; my tigers, which are my main focus, are now all very low rarity, with several double endangereds; i managed to create an AE tiger colour and even breed a double AE tiger, which was by far my biggest goal of the game; and i now own all the top 25 highest trained animals in the game, most of which are my tigers. I've even completed all my projects, which cost me in total well over 3500 tokens, all of which I had to obtain through other players. Frankly, I've run out of things to do. I need a challenge and I'm not finding one. |
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Tanitsja
Joined: 28 Mar 2007 Posts: 1174
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Posted: Mon Jun 30, 2008 10:01 pm Post subject: |
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make all your animals diverse within level 4 of rarity with double details, trained to no wai at young age so you can secret out their value
make another creation, collect something new, work on a new spicies, work on different projects, mentor people...i dont know aims are there though if you just look for them
i do find it hard to belive that anyone own any animal posible and every color and detail and whatnot
work on geting rarer details
basicaly work on not just having the best animal, but make all your animals be the best posible they can be
hey you can even make money an aim, like first player ever to make say 500mill
or work on making or geting art on all your animal pages
work on your public page
but if you really want a new aim there must be something you can throw yourself into..experimenting with the game features, making statistic...testing out things or whatnot |
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Misty Glen
Joined: 01 Nov 2007 Posts: 1393
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Posted: Mon Jun 30, 2008 10:21 pm Post subject: |
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Tanitsja wrote: | hey you can even make money an aim, like first player ever to make say 500mill |
I didn't want to mention it at the time cos it seemed too much like I was shoving it in people's faces but I did make money an aim for a while. I just broke the $3 billion mark, which is an entire $1 billion more than anyone else has achieved.
Check if you don't believe me:
http://www.sandboxfarm.com/topplayers.php |
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Tanitsja
Joined: 28 Mar 2007 Posts: 1174
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Posted: Tue Jul 01, 2008 11:52 am Post subject: |
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oh i know i was in there to check myself last nite, though i moved down one spot (been shoping to much lately)
just listing some things in general that can be done *s* |
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Trinity
Joined: 28 Nov 2006 Posts: 1482
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Posted: Tue Jul 01, 2008 3:56 pm Post subject: |
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I had to take a break from SBF for awhile because my brother kicked me out of the house and I had to move in with my sister. I'm back now though. |
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Chilly Girl
Joined: 15 Apr 2007 Posts: 1712
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Posted: Tue Jul 01, 2008 6:14 pm Post subject: |
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SBF for me has been getting a bit stale. I tried to leave, but then set up an art shop, then got bored with that, then started recollecting dogs, like a newbie. lol.
But anyhoo, I think something new and fun should be added o the game, you know, something to make things a bit more interesting around this place.
Any ideas? |
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Tanitsja
Joined: 28 Mar 2007 Posts: 1174
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Posted: Tue Jul 01, 2008 7:09 pm Post subject: |
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something in relation to the animals build up individualy
like we have
variation
color
details
traits : strength, inteligence, speed, agility, stamina
secret value (dont understand this)
training
hm maybe elemental skills or something
this is a question though as what would the purpose be for it
however wheter magic is something you'd want to introduce to the equation is another question, if so then it should be say tied both to spicies, variation, color and details to make it an advanced game setting
ie like a spicies may be prone to only 3 elements of 4 or 5 (air-water-earth-fire and potentialy spirit), then someone creating something could also give it a proness to those as well based on rarity.
say you got for OP creation 10 points to distribute, you could spend those on proness to only one say air, and such animals who had that say detail would be gaining 0.1 point to their air element
You could always make it so that each element say had a max of 5, to get that you would have to collect enough points through all the things an animal could have
so say a spicies ie dragons had a proness of 1 point to fire, meaning all dragons have 1 in fire no mather, say AE got to distribute 100 points upon creation, so someone made an AE breed called Xyr where they distributed 50 points to fire and 50 to air.
thus their dragon had 1.5 fire, and 0.5 air, now they got a color that is endangered (75 point just as an example, spread on 50 points water, 25 points air)
the dragon is 1.5 fire, 0.75 air, 0.5 water
now you could vary how prone some spicies where in basic to things so say instead dragons could have fire 2
you could make magic contests where there was no spicies or enclosure restrictions, however to make it fair you also have to set a value asigned to all spicies, say 300 points distributed differently to different traits in different spicies (thus its posible to gain the overall sum of elemental points in any spicies)
then say players could host elemental contests where they can get to set which elements count the most in the contest, and you enter with animals based on this
thus you can make it as something only those interested need to get involved in, those wanting another aspect to the game (say you make a buton on animals pages where you can choose to let the animal discover its magical abilities, so only where you activated them would it show)
there would be no game advantage in it in so far as prestige or such so it would be something not everyone needed to get involved in, but only those wanting to add another element to their game and who would be interested in just making bets and whatnot for money earnings.
It wouldnt be overly new in itself but it would for a time give you something new to experiment with and i am sure there are even more levels that could be added to it, like say a breeding offcast calue, so its like even if a say spicies have a proness to air 3, then there would be a variation space set say if it was elephants they could have a variation of say 30%, while girafs had a variation of 20%
the variation limit on each could also be for breeds and such be set by the creator, which means that there is a randomness to it as well when breeding, just because both parents had the exact same values does not mean the child come off exactly the same, and instead of having this be based on grandparents, it could be a total random...so if the variation limit was say set to 50 % then the offspring would equal 25% father, 25% mother and 50% random
while if it was set to 10, the offspring would be 45% of each parent, and then 10% random
however to work that in then you'd move away from the breeds and other traits, but you could also say thats a starting base, and that say if you create a dragon of say proness 1 to fire (AE) breed, this will only hold true for its offspring as long as you breed it to a purebreed exemplar of the same breed or another breed who has proness to 1 fire 0% variation
if you say breed it to an end dragon variation (then the offspring is no longer purebreed), with 0.8 fire 50% variation, then the offspring is going to be .5 fire from AE, + .2 fire from end + .2 random from end
ie 1+.8 = .9
thus you make this system much more highly complecated then the normal event system and normal traits...which is also the reason i would sugest such a system to not give any direct game advantages or disadvantages, but only have a gain through contests fully sponsored by the players themself. Meaning if you make a contest with 1 mill in price, you have to pay 1 mill, you can then set the entery fee as you like as well, say you set it to 200k, then to break even and not loose any money you need 5 people (not yourself included) to enter the contest, if not then you loose money
basicaly a non game suported option for players wanted a new layer added, where they cary the cost totaly themself.
more complex, higher risks, harder to play with no game advantages, only advantages made by yourself money wise...ie a total complex version of the game system traits, where the players cary all risk and as such can be an option for elite players who already fully understood how the game work, and have the money to suport contests 100% from own pocket on own risk to gain or loose |
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